Practice
A game art practice built around interface legibility, tactile material craft and clean handoff.
The work spans medieval tavern interfaces, gothic dark-fantasy menus, hand-painted botanical worlds
and technical grand-strategy maps. Different genres, one rule: an asset is finished when a player
can read it instantly in play and a developer can drop it straight into the build.
Lead discipline
Game UI/UX architecture & art direction
Also delivers
Environment illustration · icon systems · 3D props, rigs & animation · map and technical art
Handoff formats
Layered source files · PNG / WebP exports · GLB & FBX · PBR texture sets · engine colour data
Working style
Direct with the art lead from brief to final QA — no intermediary layer
Status
Available for lead UI/UX, contract and studio projects — 2026
The full portfolio, layered source files and credentials are shared on direct request.
Reach out with the project, the platform and where the art needs to land.