Damnation
Dark-fantasy ARPG interface frame trial & ornamentation study
Dark-fantasy ARPG set in a Dante's Inferno-inspired world. Created a detailed interface-frame trial exploring gothic ornamentation, modular panel constraints and an integrated sculpted skull close-button treatment.
A trial is a range test: how much ornament can a real panel carry before the content becomes unreadable? The frame is the answer, and the follow-up conversation was about adapting exactly that detail to production dimensions.
I created a UI art trial for Damnation, exploring a detailed gothic frame treatment for its dark-fantasy world. The piece focused on atmosphere, ornament and an integrated close-button design, showing the kind of visual detail I could bring to the project.
02 plates from the production.
Select any plate to inspect at delivery resolution
Stonework arch structure designed for modal quest and lore dialogues.
Close-up examination of hand-painted metallic weathering and highlights.
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