Color Mixing
Props, PBR textures & interactive animation prepared for a Unity pipeline
Created 3D props and animations for Color Mixing Workshop. The contribution combines model creation, surface materials, normal mapping, animation curves and FBX export preparation for the client's Unity workflow.
This is the practical side of the 3D work: build the prop, bring it into motion, then iterate exports on real Unity import feedback until the asset simply drops in.
The delivered 3D assets, running live.
2 engine-ready assets from this production, replaying the pipeline: wireframe, prism, then the finished hand-painted surface.
For Color Mixing Workshop, I created 3D props and animations, including bucket, cage and pallet-related assets. My work covered the models, basic materials and textures, animation, and FBX export preparation for the client's Unity workflow.
03 plates from the production.
Select any plate to inspect at delivery resolution
Tangent-space normal map defining surface relief and rivet detail.
Surface texture with paint splatter, pigment and wood grain.
Fine surface bump and structural contour mapping.
Need this kind of
art in your build?
Send the project, the platform and the rough shape of the deliverable. You'll get back a direct read on scope, pipeline and handoff.