Bloom It
Environment illustration, botanical art & hand-painted 3D game assets
A nature-focused narrative game with a warm, illustrated identity. Contributions span watercolour-and-ink environment scenes, an illustrated Forest HUB map, hand-carved linocut botanical icons and hand-painted plant textures for stylized 3D plants.
Different parts of the game call for different treatments: soft watercolour environments, bold linocut icons and detailed botanical growth studies. Keeping them in one coherent hand is the actual craft.
The delivered 3D assets, running live.
2 engine-ready assets from this production, replaying the pipeline: wireframe, prism, then the finished hand-painted surface.
For Bloom It, I've been creating artwork across environments, plants and UI-facing assets. My work includes dialogue backgrounds, forest HUB map illustration, hand-painted plant textures and botanical icons, shaped around the game's warm, illustrated identity.
10 plates from the production.
Select any plate to inspect at delivery resolution
Organic petal and leaf textures authored for stylized 3D botanical meshes.
Hand-carved linocut language for inventory, seed types and category symbols.
Warm watercolour-and-ink backdrop designed for dialogue and story beats.
Interior/exterior scene establishing architectural and lighting mood.
Detailed plate exploring growth phases and fine hatchwork.
Atmospheric scene plate for story sequences.
Colour and mood study within the established palette.
Extended landscape treatment for cutscene framing.
Depth and foliage layering exploration.
Supporting floral artwork for UI and decoration.
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